![]() ![]() axf-Volumetric Measured materials will work, but the opacity map will have no effect. The Measured materials of the variants axf-SVBRDF and -CPA2 are supported too. ![]() The default material applied to a label is plastic, but it can be changed to Diffuse, Flat, Metal, Paint, Translucent, Advanced, Anisotropic, Metallic Paint, Plastic (Transparent), Translucent Medium, Emissive, Toon, Xray, Generic and Plastic. Label TypeĮach label will be assigned a material type. Lets you pick a label in the Real-Time View for editing 2. The label order can be shifted by pressing the up and down arrow buttons. If labels overlap on the model, they will stack in the same order as ordered in the Labels list. Labels will be layered as they are added. Labels can be deleted by selecting the label in the list and clicking the Trash Icon Layer order ![]() You can also choose “Duplicate” to create copies of existing labels.Īdd Material will simply add a layer of the material selected in Label type (2) on top of your base material, while Add Label (Texture) and Add Label (Video) also will add a texture to the Diffuse map (4). Labels are added by clicking the “+” Icon and selecting Add Label (Texture), Add Label (Video) or Add Material. Once added, the label name will be displayed in the list. If an image has an alpha channel embedded, it will be retained and areas of transparency will not show. Each label can have its own mapping type. Exposed Headless Scripting FunctionalityĪn unlimited number of labels can be added to a material.Best Practices for Sharing and Embedding USDz and GLB Files.Best Practices for 3MF Export for 3D Printing.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Box mapping is a quick and easy solution that will work in most cases because there will be minimal stretching of textures. A texture will be projected from a side of the cube until stretching occurs, then the next best projection side will take over. Server Error: Invalid Mac Address (HostID) The Box mapping type will project a texture from six sides of a cube in towards a 3D model. ![]()
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